Announcing The CO2 Connection! 


Posted by Radek on August 29th, 2010.

Categories: announcements, concepts, contract work, screenshots.

Our latest work-for-hire is another title in the Kelvin Adventures series entitled “The CO2 Connection.” Developed with Unity3D, The CO2 Connection is an educational kids game that revolves around sequestering CO2, a process by which carbon emissions are safely stored underground.

Throughout the game, the player explores various regions of Alberta and builds a network of pipelines to properly extract, transport and sequester carbon pollution. The gameplay combines exploration and resource management, with a handful of minigames that give a clear, scientific view of the numerous steps involved in the sequestering process.

Below are some of our early concept pieces created by Abel Oroz, as well as a few preliminary in-game screenshots.

CO2 Connection characters Announcing The CO2 Connection!CO2 Connection badlands concept Announcing The CO2 Connection!CO2 Connection tree concept Announcing The CO2 Connection!CO2 Connection downtown concept Announcing The CO2 Connection! CO2 Connection screenshot 1 Announcing The CO2 Connection!CO2 Connection screenshot 2 Announcing The CO2 Connection!

Mexica? 


Posted by Radek on November 26th, 2009.

Categories: screenshots, tribes of mexica.

Since I’ve been asked a few times about the name “Tribes of Mexica,” I figured I’d write a short post about its origins.

tomthreewaves Mexica?

A screenshot from an early prototype of Tribes of Mexica.

When I was first prototyping the game’s radial approach to colour-matching, I knew I wanted to make it combat-heavy. Something along the lines of Puzzle Quest, but in real time and with a few elements of fighting games. I also wanted an a unique setting; I suppose I could’ve created one from scratch like I’m wont to do with many of my ideas, but I decided against it. For our first title, I thought it’d be beneficial to use a pre-existing and somewhat recognizable universe.

220 02 2 Mexica?Not wanting to resort to generic fantasy tropes, I took a look at some of the lesser known world-mythologies. There was definitely plenty of material to pick from in that rather broad category, but in the end I chose to go with the Aztecs.

The Aztec empire was quite immense and contained many amalgamated aspects of the societies that resided in current-day Mexico. Some of its vibrant imagery was fairly recognizable too, but as a whole I realized it was an underrepresented culture in Western media. As such it provided us with exactly what we needed: a setting with a mythology that was somewhat familiar yet largely unexplored.

Now the word Mexica is actually the indigenous term for the Nahua people who resided in the Valley of Mexico, not a misspelling. The empire they created started off as a tribe, but quickly grew to include multiple city-states and smaller towns and tribal villages that paid tribute (i.e., taxes) to the ruling body. This is what inspired the title “Tribes of Mexica” as it clearly hinted at the game’s setting while retaining the proper terminology.

During my research I also came across lots of other interesting information that fed back into the game and its creative process, but I’ll go deeper into that in future posts.