Announcing The CO2 Connection! 


Posted by Radek on August 29th, 2010.

Categories: announcements, concepts, contract work, screenshots.

Our latest work-for-hire is another title in the Kelvin Adventures series entitled “The CO2 Connection.” Developed with Unity3D, The CO2 Connection is an educational kids game that revolves around sequestering CO2, a process by which carbon emissions are safely stored underground.

Throughout the game, the player explores various regions of Alberta and builds a network of pipelines to properly extract, transport and sequester carbon pollution. The gameplay combines exploration and resource management, with a handful of minigames that give a clear, scientific view of the numerous steps involved in the sequestering process.

Below are some of our early concept pieces created by Abel Oroz, as well as a few preliminary in-game screenshots.

CO2 Connection characters Announcing The CO2 Connection!CO2 Connection badlands concept Announcing The CO2 Connection!CO2 Connection tree concept Announcing The CO2 Connection!CO2 Connection downtown concept Announcing The CO2 Connection! CO2 Connection screenshot 1 Announcing The CO2 Connection!CO2 Connection screenshot 2 Announcing The CO2 Connection!

Kelvin’s Space Ranch is here! 


Posted by Radek on April 13th, 2010.

Categories: announcements, contract work.

Kelvin's Space Ranch

It's finally finished!

Kelvin’s Space Ranch is a time management title developed for Science Alberta. The game revolves around running a futuristic farm and a processing facility, both of which require close care. The animals on the farm must be regularly fed, watered and cleaned, while their produce must be properly treated using various machines at the processing facility.

Here’s a trailer of how it looks in action:

Kelvin’s Space Ranch was developed using Unity and can be freely played at the Wonderville website.

In order to document some of the details of its development, we decided to post a short case study on the project:

The Overview

After doing some consulting work for Science Alberta, we were approached with an offer to create a full title. The game was to be developed using Unity and would need to focus on educating the player on a variety of topics. Its timeline was set at roughly 3 months, and its budget at under 1ook CAD (about 25% of which we earmarked for the art assets).

The Challenge

The project itself came together roughly a year before we came on board, but there was no concrete design for it.  It was up to us to create a game based on the desires of the sponsors — Alberta Egg, Alberta Milk, and, to a lesser extent, the space industry — and tie them closely to the province’s grade school curriculum.

kelvins in space Kelvins Space Ranch is here!

Our original concepts for Kelvin, Science Alberta's unofficial mascot, in space.

The base game needed to be available online via Unity, and we were also instructed to make it as portable and scalable as possible for potential iPhone and PC stand-alone ports.

Finally, the title needed to be visually stimulating and engaging, and seamlessly integrate gameplay elements alongside various educational topics.

The Solution

The development began with a relatively lengthy, 5 week pre-production period. The parallels between the needs of Alberta Egg and Alberta Milk led us to propose a time management game that required the player to take care of multiple animals on a farm.

In order to showcase more aspects of the school curriculum, we extended the gameplay to include produce and the science behind the machinery that processes it. Finally, we chose a futuristic space ranch for the setting in order to give ourselves a bit of creative leeway while opening the door for concepts important to the space industry.

Kelvin's Space Ranch - in-game

The finalized in-game setting.

As we continued to discuss the game’s design with the all parties involved, we also scheduled a few rounds of concept art creation. These allowed us to carefully weigh our options and eventually settle on a whimsical and eye-catching style.

Due to Unity’s limited 2D support, a big part of our development process was creating a custom 2D graphics layer. This wrapper allowed us to quickly design numerous minigames while providing the ability to painlessly change the resolution and aspect ratio for porting purposes.

During our design phase, we also made sure that all the gameplay elements were based on the desired educational information. This created a system where the player absorbed the subject matter by gradually learning how to play the game itself.

Additional educational tid-bits that didn’t fit into the core gameplay were presented in a bonus round that appeared after each level. This bonus round was completely optional and took on the shape of a simple board game. Completing a level rewarded the player with a single key, and these could be used to open any of the doors on the board. Each door revealed either a “secret” piece of knowledge, or a certain number of free keys.

Kelvin's Space Ranch - bonus round

The bonus round of Kelvin's Space Ranch.

A completion percentage accompanied this bonus game, encouraging the player to beat every level and open every door. The board game not only gave us the ability to squeeze in specific bits of information that the sponsors desired, but also allowed us to present them as something of a reward rather than a forced text dump.

The Results

Kelvin’s Space Ranch was successfully completed with all its features fully implemented. Immediately following the last deliverable, Science Alberta hired us to do an iPhone port of the game and offered us a third contract for a brand new project.

More Kelvin’s Space Ranch art. 


Posted by Radek on January 4th, 2010.

Categories: contract work.

We figured it’d be nice to start the new year by posting some more art from Kelvin’s Space Ranch!

Here are a few new concepts from Abel Oroz, a couple of in-game models by Elijah Brown, and a some minigame drafts by Derek Koncewicz:

spraydryer More Kelvins Space Ranch art.

rationsdispenser More Kelvins Space Ranch art.

teleporter More Kelvins Space Ranch art.

creamseparator More Kelvins Space Ranch art.

kelvinoveralls More Kelvins Space Ranch art.

cow More Kelvins Space Ranch art.

cleaning minigame More Kelvins Space Ranch art.
candling minigame More Kelvins Space Ranch art.