Posted by Radek on July 25th, 2011.
Categories: concepts, contract work, screenshots.
Project VRP is well underway, and we’ve just finished our tech demo milestone. We’ve also prototyped most of the gameplay and are getting ready to push the content, so it seems like a good time for an update.
First up, a series of character illustrations and our initial HUD mockup:
All of the worker images will be present in the game, so they had to be a bit more polished than a typical piece of concept art. The main challenge here was using the original Kelvin design to create a standardized “virtual reality” look, all the while making the workers look distinct.
And now for a couple of in-game screens:
As you can see the HUD has changed quite a bit, and we now have an actual map/model renderer. It was tricky developing the proper shaders to get a look similar to games such as Tron and Darwinia because we’re limited by the eventual iOS port. Still, I’m quite happy with the map’s glow-y, pulsating highlights, and we plan on adding various other visuals in the future to make the virtual world really come to life.