Project VRP First Steps 


Posted by Radek on July 25th, 2011.

Categories: concepts, contract work, screenshots.

Project VRP is well underway, and we’ve just finished our tech demo milestone. We’ve also prototyped most of the gameplay and are getting ready to push the content, so it seems like a good time for an update.

First up, a series of character illustrations and our initial HUD mockup:

VRP chars1 Project VRP First StepsVRP chars2 Project VRP First StepsVRP chars3 Project VRP First StepsVRP HUD Project VRP First Steps

All of the worker images will be present in the game, so they had to be a bit more polished than a typical piece of concept art. The main challenge here was using the original Kelvin design to create a standardized “virtual reality” look, all the while making the workers look distinct.

And now for a couple of in-game screens:

VRP proto1 Project VRP First StepsVRP proto2 Project VRP First Steps

As you can see the HUD has changed quite a bit, and we now have an actual map/model renderer. It was tricky developing the proper shaders to get a look similar to games such as Tron and Darwinia because we’re limited by the eventual iOS port. Still, I’m quite happy with the map’s glow-y, pulsating highlights, and we plan on adding various other visuals in the future to make the virtual world really come to life.

Trudy Concept Dump #5 


Posted by Radek on December 27th, 2010.

Categories: concepts, trudy's mechanicals.

Here is our final concept art update! Going forward we’ll start posting other art assets and in-game shots, but these are the last character and prop concepts.

tatjana01 Trudy Concept Dump #5

Early sketches of Tatjana, Valerjan's aunt, burden, and only family member.

tatjana05 Trudy Concept Dump #5

A closeup of Tatjana's "iron lung" chest that needs to be replaced periodically to keep her breathing.

Tatjana Trudy Concept Dump #5

The finalized Tatjana, moribund in her industrial wheelchair.

gattlingturret3 Trudy Concept Dump #5

Our elevator-styled Gatling Gun turrets.

sewerslug01 Trudy Concept Dump #5

Initial sketches of the Sewer Slug. As the only "monster" in the first part of the game, we gave it a fat bottom and ended up avoiding the insectoid look to make it stand out a bit more.

SewerSlug Trudy Concept Dump #5

Having spent centuries bathing in Trudy's waste, the Sewer Slugs have developed some unique abilities.

Trudy Concept Dump #4 


Posted by Radek on November 4th, 2010.

Categories: concepts, trudy's mechanicals.

Here’s another concept art update!

Automaton Trudy Concept Dump #4

First shot at the Automaton, one of the many Steampunk robots that have glitched out and now stalk Trudy's labyrinths.

Automaton Final Trudy Concept Dump #4

The final version of the Automaton. We went with a slightly more humanoid shape, but also added some missing plates to hint at its worn-down state.

Environment Concepts Trudy Concept Dump #4

Random environment mockups.

Power Generator Trudy Concept Dump #4

The turbines of the power generators are propelled by sewage streams. They're also meant to blow up real good!

Upgrade Station Trudy Concept Dump #4

Upgrade stations are leftover relics of the Automatons and work to improve the "design" of any unit that steps inside.

City Guard 1 Trudy Concept Dump #4

First concepts of the City Guard. I particularly liked the pencil-thin mustache as it gave the character a slightly sinister vibe.

City Guard 2 Trudy Concept Dump #4

Variations on the City Guard's armour and swiveling jetpack.

City Guard Final Trudy Concept Dump #4

The final version of the City Guard complete with an energy rifle.