Posted by Radek on February 22nd, 2010.
Categories: concepts, tribes of mexica.
Our initial prototype for Tribes of Mexica was done in a very short amount of time. We were quite pleased with it, but we knew that there’d be a lot of changes going forward.
One of the features we really wanted to improve was the overall art style. After debating it for a while, we decided to give ToM a magical, fairy tale vibe that’s not predominant in videogames. We gathered a variety of references, but eventually settled on James Jean’s work (who, appropriately enough, used to be the cover artist for the ongoing Fables comic book series).
James’ fine linework and smooth fills were quite striking, but his detailed illustrations would be rather difficult to reproduce in a videogame. More than that, though, we didn’t want to force artists to simply emulate another style, but instead to use it as a rough guideline while bringing their own flavour to the look. With that in mind, we contacted numerous illustrators and commissioned a single piece from each one: a coloured sketch of a Cipactli.
The Cipactli boss fight proved the most memorable part of our prototype, but we thought that his deformed, Godzilla-like design lacked personality. The monster’s premise was interesting enough — a cayman with jaws on every joint and frog/fish like features — but since it didn’t really come through in-game, it became the perfect subject for a makeover.
Out of all the test runs we did, these were our favourites:
Being so close to a project can make it easy to lose perspective, though, so we figured it couldn’t hurt to ask for some public opinions. We’ve created a little Cipactli poll just below, so please cast your vote and leave us some comments!