January 2nd, 2015

When designing Trudy's main terrain editor, we took inspiration from Valve's awesome Puzzle Creator embedded into Portal 2. While the Puzzle Creator is not a standalone tool -- it's heavily coupled with the game and run from within it -- its interface is much more streamlined and intuitive than typical 3D…

December 23rd, 2014

Feeling the holiday spirit, we've decided to make Feeding Time free for Christmas! Hope you all check it out!

December 17th, 2014

A few months back we decided to do a proof of concept for Trudy, which included mocking up a few scenes and creating a small tech-demo.

The purpose of the tech-demo was to gauge some of the technical difficulties we'd encounter, settle on a few design issues, and use as potential pitch-material for grants.

Some of the key points we…

December 10th, 2014

Here is our first sneak peek at the artwork behind Trudy's Mechanicals. Ornate props for the lush Aerie where…

December 2nd, 2014

The Position has been Filled.

November 7th, 2014

I think we fit right in with…

Although a game's branding rarely has much to do with its gameplay, it's still a very important forward-facing aspect to consider.

For Feeding Time's logo, we decided to create numerous designs and get some feedback before committing to a single concept. Our early mockups featured both a clock and…

While some movement was best handled programmatically, Feeding Time's extensive animal cast and layered environments still left plenty of room for hand-crafted animation.  The animals in particular required experimentation to find an approach that could retain the hand-painted texturing of the illustrations while also harkening to hand-drawn animation.

An early pass involved creating actual sketched frames, then slicing the illustration…

Feeding Time's interface was one of many components of the game that went through continuous iteration along its development. The overall theme revolved around traveling the world and delivering food to hungry animals, but the style it was presented in changed several times over.

Through this article we will…