May 25th, 2016

At last year's MIGS, I did a quick interview with the guys from Indie Games Level Up! It included our first in-game footage of Trudy, so make sure to check it out! In addition, our composer Kole has put together a pretty awesome collage of the music he's created for Trudy, so make sure to give him a shout-out for…

MIGS15 

November 26th, 2015

Last week our CEO Radek Koncewicz was able to attend this year’s Montreal Indie Game Summit, MIGS15, to discuss Trudy’s Mechanicals and learn more from leading developers in the gaming community.

Radek was able to snap an assemblage of photos, sharing his experience from the summit’s events…

September 17th, 2015

Fan Expo has set sail for 2015, although we could not attend as an exhibitor this year we were however able to snap a few shots of some outstanding Steampunk cosplay and trinkets! Here are some of the fantastic designs of some awesome individuals we met at Fan Expo.

Fan Expo is a great place to meet up with wonderful people who share the same passion…

August 11th, 2015

Here's a little teaser we made to accompany the launch of our official Trudy's Mechanicals website! [youtube=http://www.youtube.com/watch?v=90lMvFc_gWU&rel=0&showinfo=0&w=800&h=450] Go check it out below!

July 13th, 2015

After a long, long search, we're happy to announce that Kole Audio Solutions will be handling all composition and sound design on Trudy's Mechanicals! We've worked with Kyle "Kole" Hicks in the past -- he provided all the sound effects and vocalizations for Feeding Time -- but that familiarity was just a bonus.

Kole's unique texturing, compositional skills, and passion…

March 30th, 2015

An updated collection of concept art for Trudy's Mechanicals. The magistrate council chamber's monitor…

March 20th, 2015

Here's another slew of Steampunk concepts for Trudy's Mechanicals…

February 24th, 2015

As Trudy's Mechanicals exits its pre-production phase, we'd like to open the doors for a talented composer to join our team! We're interested in creating a distinct soundtrack that complements the game's dark tone, loosely Slavic setting, and Steampunk aesthetic.

Accordingly, the composer shouldn't feel afraid to break away from…

February 19th, 2015

There are a lot of things to consider with movement in a 3D game, even a grid-based one like Trudy's Mechanicals. Some of these issues we tackled ahead of time, while others required playtesting and iteration.

Below are some notable points from our early prototyping using the 'Bauk' unit type. We aimed to…

January 8th, 2015

We're back from our break with new concept art…