Trudy Concept Dump #3 


Posted by Radek on October 14th, 2010.

Categories: concepts, trudy's mechanicals.

The third batch of our concept art for Trudy’s Mechanicals.

Homunculus01 Trudy Concept Dump #3

The Homunculi are the only human-engineered entities that are organic in nature. Their diminutive size and dexterous hands allow them to serve as Trudy's hidden handymen.

Homunculus Trudy Concept Dump #3

The finalized Homunculus. The deformed proportions and odd skin tone were a conscious choice of their designer to prevent them from getting mixed up with real humans.

decprops01 Trudy Concept Dump #3

Some decorative props.

cavehatchery Trudy Concept Dump #3

A corroded tunnel and a hatchling hive of the Sewer Slugs.

gatturret01 Trudy Concept Dump #3

An early prototype of a gatling-gun turret.

ravager02 Trudy Concept Dump #3

Preliminary sketch of the Ravagers, deranged cousins of the Homunculi.

Ravager Trudy Concept Dump #3

The finished Ravager wielding two flintlock pistols.

The Evolution of Trudy 


Posted by Radek on September 20th, 2010.

Categories: concepts, trudy's mechanicals.

Trudy was once a government-run dirigible capable of indefinite flight. However, when the world’s pollution became unbearable, the rich and the desperate quickly annexed the airship.

As time passed, Trudy changed.

trudy layout The Evolution of Trudy

Due to Trudy's complex layout, I sketched out its rough proportions before handing it off to our concept artist. The districts were colour-coded to provide an easy point of reference.

Ramshackle garrets were built on its surface. Conveyor belts wound through the bricolage carrying all waste to the forge. The sewage systems became a home for the poor. Precious evergreen gardens were hung from its stern. Aeries stretched up, merging together in a web of brachiating cable cars. Anchors were built to collect and mine skybound flotsam. The corpse of a horologic AI was stripped to form its ram.

Trudy grew, and endured.

trudy sketch The Evolution of Trudy

The first concept was quite good, but the "Big Ben" clock towers seemed too Victorian and didn't accurately capture the scope of the vessel.

The ship’s verdigris and rust covered surface has ablated over the centuries, but it continues to protect its denizens. Most of the people aboard consider the world below a myth; a legend as dangerous as Trudy’s own clockwork labyrinths. There are always those who try to brave the depths of the clouds, but they never come back. The rest are simply content to stay and persevere, just like their floating home.

trudy final The Evolution of Trudy

The finished Trudy. Its ram was probably the hardest part to get right and took quite a few iterations.

Announcing The CO2 Connection! 


Posted by Radek on August 29th, 2010.

Categories: announcements, concepts, contract work, screenshots.

Our latest work-for-hire is another title in the Kelvin Adventures series entitled “The CO2 Connection.” Developed with Unity3D, The CO2 Connection is an educational kids game that revolves around sequestering CO2, a process by which carbon emissions are safely stored underground.

Throughout the game, the player explores various regions of Alberta and builds a network of pipelines to properly extract, transport and sequester carbon pollution. The gameplay combines exploration and resource management, with a handful of minigames that give a clear, scientific view of the numerous steps involved in the sequestering process.

Below are some of our early concept pieces created by Abel Oroz, as well as a few preliminary in-game screenshots.

CO2 Connection characters Announcing The CO2 Connection!CO2 Connection badlands concept Announcing The CO2 Connection!CO2 Connection tree concept Announcing The CO2 Connection!CO2 Connection downtown concept Announcing The CO2 Connection! CO2 Connection screenshot 1 Announcing The CO2 Connection!CO2 Connection screenshot 2 Announcing The CO2 Connection!