January 2nd, 2015

When designing Trudy's main terrain editor, we took inspiration from Valve's awesome Puzzle Creator embedded into Portal 2. While the Puzzle Creator is not a standalone tool -- it's heavily coupled with the game and run from within it -- its interface is much more streamlined and intuitive than typical 3D…

December 17th, 2014

A few months back we decided to do a proof of concept for Trudy, which included mocking up a few scenes and creating a small tech-demo.

The purpose of the tech-demo was to gauge some of the technical difficulties we'd encounter, settle on a few design issues, and use as potential pitch-material for grants.

Some of the key points we…

December 10th, 2014

Here is our first sneak peek at the artwork behind Trudy's Mechanicals. Ornate props for the lush Aerie where…

December 2nd, 2014