When Feeding Time began to move past its prototyping phase, we decided we didn't want to make just another puzzle game with abstract shapes and symbols; jewels and candies are all fine, but they lack a certain sense of life and personality.

Since we also weren't making a match-3 title but rather a game about pairing things up, combining animals…

February 11th, 2014

We're finishing up our custom Feeding Time website, but our teaser trailer is already done. Check it out!

December 19th, 2013

All your friends are waiting, come and join them! Feeding Time is coming to your favourite iOS device in early 2014!

December 10th, 2013

Vast and spectacular, the Tundra is filled with majestic critters all waiting to be fed! Feeding Time is coming to your favourite iOS device in early 2014!

December 5th, 2013

Come visit Feeding Time's majestic Savanna! Regal beasts roam this land, and they're all hungry for their treats. Feeding Time is coming to your favourite iOS device in early 2014!

October 31st, 2013

While there's nothing inherently wrong with free-to-play games, microtransactions can easily become a drag. Due to this we wanted to try a very clean and simple format for Feeding Time's initial release, which is why its production hit a bit of a snag.

It's all sorted out now, though, and we're quickly approaching a release candidate for our cherished little…

July 25th, 2011

Project VRP is well underway, and we've just finished our tech demo milestone. We've also prototyped most of the gameplay and are getting ready to push the content, so it seems like a good time for an update.

First up, a series of character illustrations and our initial HUD mockup: All of the worker images will be present in the…

December 19th, 2010

While Tristan is working his magic on Trudy's Mechanicals, Dave's been busy finishing up our work-for-hire project The CO2 Connection.

The web version is almost finished, and in the coming weeks we'll be working on its various ports. During that time Dave will post a series of articles detailing some of our wrangling of Unity3D to handle a 2D-based game,…

August 29th, 2010

Our latest work-for-hire is another title in the Kelvin Adventures series entitled "The CO2 Connection." Developed with Unity3D, The CO2 Connection is an educational kids game that revolves around sequestering CO2, a process by which carbon emissions are safely stored underground.

Throughout the game, the player explores various regions of Alberta and builds a network of pipelines to properly extract,…

February 22nd, 2010

Our initial prototype for Tribes of Mexica was done in a very short amount of time. We were quite pleased with it, but we knew that there'd be a lot of changes going forward.

One of the features we really wanted to improve was the overall art style. After debating it for a while, we decided to give ToM a…