Trudy’s Mechanicals 


It’s coming!

Trudy’s Mechanicals is our upcoming turn-based tactics game that takes place on a giant Steampunk dirigible. The tactics genre’s had something of a resurgence in recent times — and Steampunk is no longer a niche aesthetic — so here’s what we’re hoping will make Trudy’s Mechanicals stand out:


Mockup battle against Scavenger Birds that cannibalize their own to restore health.

Unit Variety – Many SRPGs have long relied on a combination of melee fighter, archer, and magic user as the pillars combat units. We’d like to break away from this format and make each class unique in both appearance and function. This approach is closer to designing characters for a fighting game than a tactics one, and it encourages each unit to have a unique play-style.

For example, the Supplier Mechanical serves a support role early in battle. His attacks are feeble, but he’s capable of activating machinery from afar and pulling in enemies using a large suction fan. However, towards the end of the fight he can suck in and process corpses littering the battlefield (of both allies and enemies!) and use them to launch devastating attacks.


Iterations on the always polite and immaculate Butler Bot.

Offbeat Steampunk – While we like the industrial machinery and intricate mechanisms common to Steampunk, we wanted to create an aesthetic that stood out a bit. The world of Trudy is a grimier, more grotesque place than the gentlemanly courts of Victoriana. Coal burning furnaces have polluted the skies and the poor sell their bodies in order to become half-man/half-machine labourers.

We also shifted the cultural heritage East taking some cues from Slavic and Greek fashions and nomenclature. Gone are bowler hats and fine brandies, replaced with fur caps and vegetable spirits.

Interactive Environments – Battlefields in tactics games tend to be quite static — only occasionally providing some destructible props — and we wanted to breathe more life into them.  In Trudy it’s possible to extend bridges to form new paths, flood areas (and then electrocute the drenched units), redirect exhausts to provide smokey cover, etc.


Scenery and props from the ship’s lush Aerie location where the gentry resides.

Streamlined UI – TBS titles tends to take a long time to play out due to their interfaces. It can be quite time consuming to figure out the movement and attack ranges of all the units, make a decision based on the available options, input the desired action, preview the results, confirm its execution, and finally watch the command play out. Since these are common issues, we’re focusing on presenting as much information as possible while minimizing input logistics.


The main cast of Trudy’s Mechanicals.

One way we’re streamlining input is clearly indicating the available locations from which the current unit can use an ability. Mouse-over-ing these tiles also shows exactly which abilities can be used on which units allowing a quicker way to parse viable options.

Voluntary Content – While we think we’ve created an imaginative world and have an interesting story to tell, some might not be as interested in that aspect as the core mechanics. We’ve certainly played our share of games with seemingly endless streams of dialogue, so we sympathize. To limit this problem, we’re not only making all cutscene-like content fully skipable, but also providing a lot of it via optional sequences initiated solely by the player.

Trudy’s Mechanicals is slated to be released in early 2016 for the PC, and we are currently exploring other potential platforms and partnerships for the game. If you’d like to stay up-to-date with updates on the game, subscribe to our newsletter!

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Posted by Radek Koncewicz
@JustRadek, designer at Incubator Games
Trudy is Coming! « Significant Bits Says:

[…] in a rich Steampunk universe, Trudy’s Mechanicals is our upcoming turn-based tactics game in development for the […]

JDab Says:

Looks really cool! When do you think it’ll be out?

Radek Says:

Thanks! We’re aiming for some time in 2015, exact date is still TBD.

Jon Says:

I’d love to play this on 3DS

Radek Says:

It’s probably a bit too intensive for the 3DS, but we’re definitely keeping our options open for potential future ports.

Michael fitzsmmons Says:

This looks really fricking awesome!

Dan H Says:

Did you say “steampunk”? This has Kickstarter written all over it.

Radek Says:

Thanks guys! Doing a Kickstarter is something we’ll consider later down the road once we have proper gameplay to show off!

Claudio Setti Says:

Looks awesome guys – fantastic art style!


Steve Says:

This looks fantastic. I love the steampunk genre, and it looks like you’re nailing it…with a twist. : )

Shawn Says:

Are you still looking for a SteamPunk composer for the game?

James Matthes Says:

Hey guys,

Not sure if you are still looking a composer for the game but we are a collective of composers in South Africa and this is a demo piece we composed and produced all music and audio for. It’s not exactly steampunk but we have won a best sound design award for our first film for incorporating great sound design into our score.

This demo piece does give a good indication of our quality and versatility. We would love to hear back from you.

Many thanks,

[BLOG LINKOUT – 7 AM EST – BIG IMAGE PREPPED] Pathing and movement on a 3D grid | Ceiba3D Studio Says:

[…] are a lot of things to consider with movement in a 3D game, even a grid-based one like Trudy’s Mechanicals. Some of these issues we tackled ahead of time, while others required playtesting and […]

Pathing and movement on a 3D grid | Ceiba3D Studio Says:

[…] are a lot of things to consider with movement in a 3D game, even a grid-based one like Trudy’s Mechanicals. Some of these issues we tackled ahead of time, while others required playtesting and […]

Steampunk Penny Says:

You darling gentlemen @IncubatorGames are heaven sent. I’ve been searching for a Steampunk themed game to satisfy my gaming thirst, and you have come to answer my prayers. Just reviewed the blog and am highly impressed. Good show! Keep up the excellent work and press on.

Radek Says:

Thank you. We’ll try to make it a good one, that’s for sure!

Podartist Says:

Radek :) nice work, Q for you if I add a section to my site for game-dev/artwork can i grab and link back to some of your stuff ? you can email me i gave it.

Radek Says:

Sure, feel free to use it and link us back if you can. Cheers!

Stephanie Watkins Says:

I have been waiting for this. Thank you so much. So many games are dedicated to first person shooters but it is nice to know that strategy rpg is still getting hits

Shani Hadiyanto Says:

When you said ‘this will be released on PC’ do you mean release for Windows? Will Mac or Linux version be coming, too? I saw from a previous post you were trying SDL based rendering and input, does it mean porting to other platform comes ‘free’ or are there any Windows specific library/API you’re using that is not abstracted away? Hopefully if you’re releasing this Windows only it will work on wine.

Radek Says:

Windows is the primary platform, but we’d definitely like to bring Trudy to Mac and Linux as well. That is a big reason why we’re using SDL, although porting is never quite “free.” There are always platform-specific issues, and even on a single OS there are version-specific and driver-specific issues to tackle. We’ll do everything we can to make sure Trudy appears on as many platforms as possible, but it’s not something we can fully promise at this early stage.